This is the programming outlet of Alexander Hofstädter

I am currently working as a Games Programmer at the Vienna, Austria-based Mi’pu’mi Games GmbH.

My responsibilities there have so far included:

  • UI/UX and Gameplay programming on an as of yet unannounced iPad game, developed using the Unity3D engine
  • Porting Input and Savegame Systems of a proprietary engine from PC to Xbox 360 as well as taking care of all things TCR on HITMAN HD Trilogy 360
  • Gameplay programming for a PC game prototype

You can read more about some of it on my Projects page.

Before that, I completed the Master’s program of Game Engineering and Simulation Technology at the UAS Technikum Wien where I developed the game ColorIt and wrote a thesis titled “An Example of Data-Oriented Design in Game Development“.

CV / Resume

Check out my projects!

On the web

  • E-Mail me via alex (a|t) fatal-abstraction.net
  • Meet me on Xing! (german career profile)
  • Answer my questions on StackExchange!
  • Follow me on Twitter!

Aktuelle Artikel

  1. ColorIt – Post-Mortem Kommentare deaktiviert
  2. ColorIt Kommentare deaktiviert
  3. ColorIt – Screenshots 1 Kommentar