This is the programming outlet of Alexander Hofstädter
I am currently working as a Games Programmer at the Vienna, Austria-based Mi’pu’mi Games GmbH.
My responsibilities there have so far included:
- UI/UX and Gameplay programming on an as of yet unannounced iPad game, developed using the Unity3D engine
- Porting Input and Savegame Systems of a proprietary engine from PC to Xbox 360 as well as taking care of all things TCR on HITMAN HD Trilogy 360
- Gameplay programming for a PC game prototype
You can read more about some of it on my Projects page.
Before that, I completed the Master’s program of Game Engineering and Simulation Technology at the UAS Technikum Wien where I developed the game ColorIt and wrote a thesis titled “An Example of Data-Oriented Design in Game Development“.